Welcome back to Waterdeep! I didn't think much of it but our fighter, who has one mechanical arm, took much interest unbeknownst to me. You have the Scarecrows at CR 2 and 450 xp and the bear at CR 3 and 700 xp. Edit: I missed the part in the book that said they essentially encounter them one at a time. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The party can also appeal to their love of the arts with 250+ gp worth of art pieces (the paintings from the Zhent warehouse are good for this) or a DC 20 Performance result. If you liked this story then smash that Like button, dont forget to subscribe and.....oh wait...wrong site. We only play for a couple hours every few weeks though, so it won't be for a while. Whether that’s our free Waterdeep: Dragon Heist maps, the maps, missions, advice, troubleshooting, and cheat sheets in our DM’s resources for Waterdeep: Dragon Heist, the complete remix of the adventure in The Alexandrian Remix, or online communities at Reddit and Facebook, just know that there’s a ton of stuff out there for DMs running Waterdeep: Dragon Heist. I find myself liking Waterdeep more and more. For their faction question, instead I made it a package pick up: Head to the Southern Ward, find the Soopo’s Soundries run by a Halfling, pick up a package for "J.B. Nevercoot”. They took the hint and left. I know the book says no thieves guild, but from reading the description of Waterdeep, it reminded me a lot of Ankh-Morpork from Discworld, which does have one. Vajra then reveals herself and the two start off in an epic battle. This is going to happen, GM's privilage). Truth be told, there were a couple of deaths in our various families, holidays and funerals were being planned, executed, just hectic times. Jalester gives the party a Ruby of the War Mage and 450 gp. A character may make a DC 14 Animal Handling to convince the mother bear to back off with her cubs. I hear you guys are good at finding things and I am in need of some rare components for my Day of Wonder invention.". conpirators. Good work. What's the temple of gond for? So as an additional motivator for my more altruistic party members, I've dropped hints in the narrative that imply that Neverember put a lot of additional stress on the economy of Waterdeep when he embezzled the 500k Dragons. Very quickly. share. 17 comments. DC 13 Investigation to finish finding, DC 13 Persuasion to get her to talk. In a previous article we've talked about setting up the Session Zero for Dragon Heist. She informs him that he will NOT be welcome back to Blackstaff Towers as a student, but that she was impressed with his prowess and may be in contact with him in the future for another assignment, should he be up to it. I needed to think fast. In addition to the persuasion checks, characters can do the following to improve relations: After the thugs have been dealt with, the locals go back to their usual activities. Be sure to check out the follow-up adventure, Waterdeep: Dungeon of the Mad Mage, which picks up where Dragon Heist leaves off. Meanwhile, while Solnera made her way back to the Manor, a stranger stepped into the manor looking for MiniPengu(our Wizard), announced he was a former student of hers and wished to speak with him immediately. Part of one field has been cleared, with a single hay bale surrounded by 15 feet of cut stalks gathered before farmers abandoned the task for fear of attacks. Story. Still, the group was satisfied at their own deadly effectiveness so, I mean, there was that. One small modification is the addition of the Everlasting Unguent which is basically one free revivify for the party. I will probably add the Opera as a reward for those who decide to join the Harpers, this is to show the power of the guilds to the players, Finding Maxeene the talking horse is not as easy as it first seems, As you search the Sea Ward, five men step out from an alley. As per the book. Check out this YouTube video to get the scoop. 'D&D' Waterdeep Dragon Heist: Session 58 Last night was the 58th session in our online D&D Dragon Heist campaign and the level six heroes are on the cusp of the adventure’s finale. … Waterdeep Dragon Heist is a stark contrast to the previous published hardcover adventure Tomb of Annihilation. I have a couple questions, and I'm not sure if this thread is dead or not, but it's about the Improved Scarecrow and the Enraged Cave Bear. Dragon Heist: Forgotten Tales is a supplement that expands the replayability of Waterdeep: Dragon Heist by providing new content for the adventure. Remember that this is an ambush predator that will do hit and run tactics. Waterdeep: Dragon Heist is a treasure hunt set against an urban backdrop. I'd stick to something similar if you want, but change it so that the characters can see through the deception and instead have the city watch chase down those criminals and not the players if they are successful. The full playlist for all of my videos in which I prepare for my Dungeons & Dragons Waterdeep Dragon Heist game. The barrels count as difficult terrain to climb over or can be jumped with a DC 14 Acrobatics check, which is also what is needed to leap a grease patch. I didn't know what is intentions were until he asked about the fish and then it finally clicked what he was after...an upgrade. A Mystery Key is a 'common' magic item from Xanathar's Guide to Everything. Various flowers line the path clustered together by species. Details Release Date September 2018 Genre Collectible Miniatures/Figures (non-game) Ages 14+ *All Icons of the Realms miniatures work with the Dungeons & Dragons roleplaying game Buy Local Buy dndmini.com Buy Amazon It is the first part of the Waterdeep storyline and followed by a second adventure, Waterdeep: Dungeon of the Mad Mage. Our party awoke in their new abode and took stock of their surroundings, walking the neighborhood, checking out shops. The introductory chapter is what we’ve come to expect from Wizards of the Coast adventures. The dung sweepers move onto a darkened alley to finish their shift. (Here's a thread I started discussing some of those adventures.) D&D Waterdeep: Dungeon of the Mad MageDelve deeper than you ever thought possible in this adventure for the world's greatest roleplaying game.Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Ain't got no tolls, ain't got no rolls. hide. Dragon Heist Game 6: Pengu's Peril. On the way the players encounter the following: After ascending the mountain for the better part of the day a debris field covers the trail. The cool thing about it was the epic wizards duel going on around them(think Dumbledore vs Voldemort but the kids are running around them having their own tiny fight while its going on) and so they would have to roll for dodging environmental changes, like sudden hailstorms, gravity shifting, lightning strikes, etc, and was really looking forward to how they would deal with them. None of my players are drow so that was something I didn't have to plan for them. Also is the harper's second part meant for the lv3 quest? The initial barrel grease covers a 5 foot square, with the overturned barrel across the other 5 feet of the alley. Saving for future inclusion in my campaign. (the ingots from the zhent warehouse are good for this). If you have read the Waterdeep: Dragon Heist module, you will know that I make many small modifications and some big ones. DC 25 Persuasion to convince him to hand it over without payment. If the party doesn't want part with their gold they may attempt the following checks to bypass (a character that speaks Thieves Cant has advantage), DC 13 Intimidation will scare them away, but they will burglarize the Trollskull Inn once it is repaired, causing 100 gp worth of damage, DC 17 Deception to convince them you paid earlier, but the receipt blew away. If it is successfully grappled or otherwise halted, a DC 14 Intimidation or Persuasion check will convince it to stop. A character with the Mountain Born, Earth Walk, or similar traits; or a climb speed, automatically passes the saving throw. LET him find Pengu in a place of their choosing, but Vajra herself will be waiting in the shadows and will catch him by surprise, arrest him and take him in for questioning to find out the extend of his intentions before delivering him to justice. Truth be told, there were a couple of deaths in our various families, holidays and funerals were being planned, executed, just hectic times. I spent most of today putting together a spreadsheet to keep track of all the NPC's mentioned throughout Waterdeep Dragon Heist in preparation for my upcoming campaign. Area is under heavy scrutiny by the Lord's Alliance due to various misdeeds seeming to have a common starting point at this shop. this is to see how the party reacts to encounters that can be solved multiple ways (diplomacy, fighting). She gives her name as Vajra Safahr, Blackstaff of Waterdeep, High Sorceress and protector of the city, and repeats her demand to speak with minipengu of a private matter of utmost urgency. I had a bunch of different maps prepared for a few different possibilities, and were adaptable for slight changes. A shopkeeper shouts "That cheeky bugger done pulled my pants down." Password: Notices: Are you confused and wondering what is going on here? The group may make a group Stealth check, DC 16 to avoid them as well. For another in-depth guide to running Dragon Heist, check out the Powerscore Guide to Waterdeep Dragon Heist. And also to see how much they paid attention to the Code Legal. As someone who's extremely interested in the factions of Faerun (and is running a campaign with four Harpers in it), I think this is fantastic. They were able to bypass the bear using Stealth and rations. A blur of motion appears in front of you and tries to tie your boots together. There is definitely no sanctioned Thieves Guild in waterdeep, the closest you'd get is the Xanathar Thieves Guild (whom stays underground and tries to stay secret, though they are no doubt known by the city watch) and possibly the Zhentarim (whom wouldn't be openly robbing people). These were designed for the party of 6 I am running, with a mix of optimal / whatever for their play styles. Take advantage of … A few of them are intimidated and back away a little, and Minipengu comes out from his chair and sheepishly comes forward, but asks that his friends remain with him, to which Vajra consents. Down the tankard in 15 seconds to win", Dice with the locals (spend 15 gp worth of gold), Beat the drinking record (1 gold to attempt, pass three DC 15 con saves before two failures). Thread starter Yenrak; Start date Mar 21, 2020; Yenrak Explorer. 'D&D' Waterdeep Dragon Heist: Session 58 Last night was the 58th session in our online D&D Dragon Heist campaign and the level six heroes are on the cusp of the adventure’s finale. 2 people found this helpful. Vajra meets them down there but is invisible. Can reduce renovation costs by 100 gp with DC 13 Persuasion check, as local businesses and guilds want to see it operating again. This quest introduces them to the temple and gives them a little bit of the tinker vibe about it. Yes, I will be expanding the other level quests, but probably only for the factions I need, which will be Harpers and Zhent only I think. The crops in the fields provide 1/2 cover when fighting in them (+2 AC and Dex Saves), A critical miss with a fire based attack will set the fields on fire, A hay bale (5 foot cubes) in the field provides 3/4 cover (+5 AC, Dex Saves), The players can help harvest the fields to remove the cover, A DC 11 Persuasion or Intimidation check reveals that a Swarm of Ravens is spotted before each scarecrow attack, if it is killed before flying away (2 turns) the scarecrows are regular Scarecrow, One of the scarecrows has a Spell Gem (Lapis Lazuli) with Ray of Sickness in it, Get information from Hlam on threats to the city I am portraying Hlam as Lu-Tze from Discworld, who despite being of humble background somehow always knows things.
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