Slow time, 3 words. But who knows, if you really feel like its time to let the character go, maybe it is? That seems crazy. I sometimes feel like creating a pure melee just to have the challenge back. if the game is too easy using a bunch of followers, then just use less followers, thats what i do. I eventually ran into Ordinator mage feeling overpowered, but that was nearly level 50, and with a lot of help from Forgotten Magic Redone, and with only Lydia following me in her default gear. You aren't really what the game was built for. :O Umezawa wrote: Nope. Ordinator compatible patch that reduces the speed at which the player levels up skills (and therefore levels up in general). The best part of Skyrim – playing the way that you want to! You can get it at 30 Destruction: Shock spells that would leave their target above 75% Health deal enough additional damage to make up the difference. Plus they get boosted (and I haven't tested it with the Metamagic stuff), still aiming to get a build out that focuses on that because you can get some insane numbers there. Looking at those perks, they much rather favor a Dagger/Sword (left/right) playstyle with much quicker and stronger dual power attacks that should in theory use standing power attack perks. I've been going through the perks for Ordinator - Perks of Skyrim, and a few perks have stuck out at me so far as ridiculously powerful. I don't see how you can say it is one-shotting when you have to build up the effect with other shots. Yea, it would be a good idea to install even more challenging mods. That would explain a lot of my melee character woes. Spoiler cyrusmagnus wrote: Question: When I get the free novice/apprentice spells … Speech 50 - Force Redoubled (2) - 25/50% chance to reduce the cooldown of any shout to 3 seconds. In fact, all of Alteration seems crazy good, and indeed a lot of the other magic perks. So, what are your guys thoughts on Ordinator mage, or ordinator overall? 250 damage), blasting them into the air and reducing magic resistance by 25% for 6 seconds. Ordinator is like every Enai mod, half the perks are useless, all of them are overpowered (more dmg to Paralyzed targets so useful such non-powerful), and if two people ask a question about a perk he will remove the perk entirely in the next version. Did you know you can cast Concentration Spells for an infinite time? Ordinator mage feels overpowered. When you run out of spells, you are unable to cast spells until you rest by sleeping at an inn or in your home. So my ''pure mage'' (Using melee while waiting for mana) is currently level 42+ and i've spent 50/50% on health and mana. What is probably OP (since you didn't specify) is your two followers plus the skeletons. There was a bug in an old version where negative resistances caused them to take stratospheric damage from Static Field. Staggers everyone, 5 second cooldown at worst, keeps applying new stacks of Windborne. One lightning bolt with this perk can take away a full quarter of Alduin's, the Ebony Warrior's, Miraak's, even Karstaag's health. Your setup looks like it comes down to 2 tanks, and 4 ranged DPS, and you as some hybrid between the two. Elder Scrolls and Fallout community: character builds, lore, discussions and more. Ordinator, Perks of Skyrim - Apocalypse, Magic of Skyrim - Andromeda, Standing Stones of Skyrim - Imperious, Races of Skyrim. A subreddit dedicated to the Elder Scrolls V: Skyrim. I guess this might make some spells overpowered at the end of the game, but in my opinion, this would not such a big problem. With long searches for the balanced game I came to the conclusion that, as long as I have fun I don't care about №1 and can happily play. Big fights is basically: 3 Skeleton Mages and Serana for ranged dps, 1 Wrathman and another follower for tanking, then you stand back and spam lightning. Lost Grimoire has decent spells as well but some of they are broken or overpowered. So, you can cast continuous spells forever regardless of cost, and any spell you cast costs the same whether it's novice or master: 1 spell slot. So after being rather challenge hungry, i sought out a Dragon Priest (Krosis) but he too just blew up. Take, for example, the Static Field shock perk in the Destruction tree. The problem with the skeletons is that people keep complaining that they are too weak so they were buffed a few million times. Blocking attacks in Skyrim can be fun to do, but there is little reason to do so … I think the real problem is that most of Skyrim's challenge, modded or otherwise, is built for you and maybe one follower. Like said above, Vanilla Skyrim is easy to break Ordinator makes it more interesting and allows more customization You can always install more difficulty mods if you are feeling risky and adventurous. The effect for the blessing of Talos is: The Talos Principle (chance to finish shout cooldown when enemy humanoids die nearby), Pretty sure Karstaag has elemental resistance..could be wrong. I’d also recommend removing any mods that change the stats of enemies, such as Leveled Zones or Revenge of The Enemies - if a Bandit Outlaw has 1600 HP this build is going to be unplayable. You can get it at 30 Destruction: That plus Midas … Wolfstooth is time limited, so you need to hit several times before you try to use the power attack. I've been going through the perks for Ordinator - Perks of Skyrim, and a few perks have stuck out at me so far as ridiculously powerful. Even then, I just put the game on Expert and everything was fine again. it makes sprinting and the Wuld shout useless. How about turning up the difficulty? With certain weapons, this becomes insane. Ordinator makes it so Heavy armor is useful, rather than a crappy alternative to the better Light Armor. I am not sure what the Unrelenting Force Shout comment is supposed to signify, that vanilla also has some surprisingly effective kill shots? Hi all! I have Immersive creatures, OBIS, Ultimate Dragons and Revenge. What did you find? 50% chance to follow up with... 1 word, Kyne's peace. #27555900, #27556760 are all replies on the same post. Survive many hits even while outnumbered or die from a single scratch? Your next 20 spells do not use Magicka and are twice as effective. 40 - Respite - Healing spells also restore Stamina equal to their power. :), Press J to jump to the feed. My game and mods is set on Master, and Deadly Dragons 3x more HP and somewhat increased damage. Another Destruction perk, this one a Level 100 Fire perk, is Cataclysm. One I personally do but also dont like. Looks like I was right and they were wrong, heh. PT-BR Traducao - Mysticism - A Magic Overhaul: SImple Paladin - Mysticism and Adamant Patch I really overpowered the last mage I played with Ordinator. True and i agree with cutting down a follower. Ordinator v9.28.1 RaceMenu v0.4.12 Realistic Water Two v3.0.2 Save The Dark Brotherhood v1.1 Shadow Spell Package v5.02 SkyHUD v0.90.1B Skyrim Unbound Reborn v1.4.5 SkyUI v5.2 Sounds of Skyrim Complete v1.9.6 Static Mesh Improvement Mod v2.08 The Brotherhood of Old v1.0.4 The Choice is Yours v2.0 The Elder Scrolls General Loadscreen Replacer v1.0 Alternatively, get into games that support squad combat and make soloing difficult; those are plenty fun too. Is that balance or overpowered? 50% chance to follow up with... Elemental Fury, 3 words. 2hand 30 - Crushing Blows (3) - Attacks with warhammers reduce the armor rating of armored enemies by 75/100/125 points for 15 seconds. You can chain Wolfstooth onto, say, Karstaag, and then deal an enormous, possibly even one-shotting, level of damage with one power attack. So, what do you want: oneshot everybody or fight single dragon for one hour of real time? So my ''pure mage'' (Using melee while waiting for mana) is currently level 42+ and i've spent 50/50% on health and mana. Only works outdoors. The perk is Vancian Magic (Level 30 Alteration) and my first thought was: Excellent! Basically, this is good for people who rarely use spells, because you can only cast twenty spells as long as you have this perk. Ordinator: Alteration Perks (1) Dual casting, (2) Vancian Magic, (3) Quadratic Wizard, (4) Dungeon Master, (5) Arcane Thesis, (6) Home Mythal, and (7) Wild Shrines Dual Casting allows Dragonhide, i.e. That's a quarter of the fight, done for you in a split second. This Ordinator build also requires the following mods: Summermyst - Enchantments of Skyrim ... of Enai mods, to become the aim for godhood. Speech 40 - Windborne - Shouting summons up a divine wind, granting 30% extra attack damage and 15% increased movement speed for 15 seconds. Yea i could increase to legendary but i've heard that only makes you level slower and that's boring. If you’re itching for more character build ideas or the latest in Skyrim news and info, be sure to check back here. When I take a item out of my inventory and put it on a person or a chest or something else. I don't use SkyTweak because i like mods that are already preset. Spent all perk points on Alteration (resistance), Conjuration (Necromancer) and Destruction (Shock). Tbh I just bought Skyrim for pc and got Ordinator. Try to come up with something unique and interesting for your stealth archer character. Those are the ones that most stuck out to me. Dragon Combat Overhaul and DD is terrifyingly difficult, especially once you start encountering necromancer dragons that spawn undead. The last one I want to mention is Go For the Throat, a level 70 One-Handed perk. Conjuration 50 - Void Burn - Bound weapons brand victims with unholy energy for 5 seconds, halting Magicka and Stamina regeneration while draining 15 points per second. This one might not seem overpowered at first glance, but I've killed the giant guarding Volendrung with a single Unrelenting Force Shout, by shouting him off a small hill I was climbing onto. Infinite Potent Storm Atronach (first master spell that springs to mind)! None of the new perks are particularly overpowered, either, ensuring a balanced experience. He cannot be ragdolled, so Cataclysm's hurling effects are useless, and he has massive elemental resistance. Also SkyTweak and other mods like Revenge of the Enemies and so forth. Thus, this build should strike the fancy of anyone who wants to become overpowered in a (somewhat) lore-friendly way. Ordinator is like every Enai mod, half the perks are useless, all of them are overpowered (more dmg to Paralyzed targets so useful such non-powerful), and if two people ask a question about a perk he will remove the perk entirely in the next version. The Elder Scrolls V: Skyrim Special Edition. Edit: Upon looking into Karstaag's stats, the use of him as a model for this is flawed. It has been fixed a while ago, but whether people actually update is a coin flip. New comments cannot be posted and votes cannot be cast. Skyrim builds reaching that godlike state is inevitable in both EnaiRim and Vanilla, the real issue is when a build becomes overpowered too soon in it's progression. Project AHO - Spell Crafting Patches: Mysticism patch only! What’s awesome about Ordinator is that it even revamps less popular skills like Speech or Pickpocketing in order to make them more viable and interesting, which is a great way to encourage build variety. Check Out This Mod. Press question mark to learn the rest of the keyboard shortcuts. He's a High Elf, Vampire and uses robe as mana regen, then else on armor. Most overpowered Ordinator perks? Alteration 90 - Nullifier - You radiate a dampening field, preventing enemies within 25 feet from regenerating Magicka and Stamina. Ordinator - Perks of Skyrim: Required, or else your Alchemy skill tree will break. This effect has a 45 second cooldown. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews The Elder Scrolls V: Skyrim Special Edition > General Discussions > Topic Details. The only time i get a challenge and have to drink pots is against fire dragons. H U G E. Feb 8, 2017 @ 1:50pm For those of you using apocalypse spell package. Standing power attacks with a war axe remove all active instances of Wolfstooth on the user, dealing 50% bonus damage and a critical strike for 250% bonus critical damage for each instance consumed. (though TBH, with an absorb health enchantment Miraak becomes laughable.). Press J to jump to the feed. Lost Grimoire of Skyrim. They are the worst part of Skyrim mechanics. Ordinator makes you OP at higher levels by design, and im fairly certain Enai would say the same. Enai has confirmed that "reduce armor" effects in his mods will reduce armor below 0, increasing damage. Tanky Conjurer. On daggers, they still have the same shitty animations if dual wielded so there isn't much to do here, even with Dual Flurry or whatever. Enemies with no stamina are quite comical and not much of a challenge. also if you are putting level ups into health points AND using melee then you really cant justify calling yourself a pure mage. Secondly, I'm not sure about Light Armour, but with Heavy Armour, most of the perks require you to wear a complete set … New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Besides that, there's a perk at Quadratic Wizard's level (50) in the same tree that makes Novice and Apprentice spells cost no magicka. Other than that, all you're seeing is that magic is pretty good when you have 6 tanks (that also deal dps) and you can just click on the enemies from a distance. You might have to make some cuts if you want the game to stay challenging; there's only so much you can do to make the game difficult against player and large follower groups that isn't throw a dozen unkillable meat shields at the player at all times. And yea, the skeletons is probably the heaviest part within ordinator mage, though it feels wrong to purposely make your character weaker by not spending points in the strongest perks, which is why ordinator feels over powered. Intended for players who have a lot of extra content and don't want to get to be overpowered too early. It helps that difficulty has no effect on anyone other than yourself. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Speech 70 - Thu'um of War - Your shouts stagger nearby enemies within 20 feet, reducing armor rating by 300 points for 10 seconds and knocking enemies below 25% Health to the ground. The few concern I have after reading the description are as follow:- I hate one time a day powers. 1hand 60 - Swaying Cobra - Sideways power attacks with a dagger drain 150 points of Magicka and Stamina. Unofficial Skyrim Special Edition Patch: ... then this mod is likely pointless, and probably overpowered, as it's been balanced for (mostly) vanilla Alchemy, without any outside influences. On another note, has anyone tried Irresistible dance with dwarven autocannons? Spent all perk points on Alteration (resistance), Conjuration (Necromancer) and Destruction (Shock). If that's not enough power:90 - Gods and Mortals - Shrine blessings last 50% longer, and the blessings of the Divines (Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr, Talos, Zenithar) confer powerful additional effects. Vanilla enemies are boring and rarely provide a challenge. I'm just scared it will damage the save. Ordinator overhauls the perk trees of Skyrim to increase the depth and fun of character building. Take False Light perk of Restoration tree. #29316074 is also a reply to the same post. 1hand 60 - Toll the Bell - Sideways power attacks with a mace deplete all of your Stamina on impact, dealing 1% more damage per point of Stamina depleted and doing a critical strike. No difficulty mods, the only ones that affect gameplay are Ordinator, Imperious, Andromeda and Apocalypse. Page 50 of 2109 - Ordinator - Perks of Skyrim - posted in File topics: In response to post #27554540. Enai Siaion - For the ridiculously awesome Ordinator - Perks of Skyrim mod. So I don't really have an incredibly humorous or, honestly I don't have any sort of opening statement that I can think of. It sucks if you use a lot of spells in a fight, but if you have a few powerful ones you're set. But enough of the introductions - lets get down to the actual play. the only Master level spell that can be dual cast, to last longer and also allows the use of Arcane Thesis. Though perks like Quadratic Wizard (an extra slot per 10 magicka, which is insane) and Dungeon Master (less or more spells, for boosted or weakened effects, plus metamagic) make it better. I actually already use those kind of mods. Ordinator Sun Spells for Mysticism and Adamant: Patches by Phoenix and Umgak: For the ENB Light patch (also requires Audio Overhaul for Skyrim and Immersive Sounds Compendium). Just remember - if you play as mage and use only one spell, you will get bored. Fire spells that hit targets affected by burning ground explode for 20% of their current Health (max. Considering the logic in Static Field, I wouldn't be surprised if this is also directly affected by fire resist (though Karstaag is actually vulnerable to fire). Page 400 of 2112 - Ordinator - Perks of Skyrim - posted in File topics: In response to post #29279679. When I play with Ordinator I spread my perks out a lot (investing in 6-7 trees) and that keeps the challenge up for me. Go For the Throat: the two perks are level 60 and 70, so it should be pretty powerful. A Werewolf does not a good Vancian Mage make. When both are depleted, the energy starts devouring their flesh, dealing 15 points of magic damage per second. Vanilla illusion is strong but boring as it is pretty much just 4 spells that you get stronger versions of but add in invisibility and muffle. It is highly compatible with other mods and uses lightweight and clean scripting. I had a bit of restoration and alteration, but i didn't even have to use it, i just summoned my ancestors (my character was a dunmer), used the black book power of arcana and spammed incinerate til he … Actions Take Real Time is good for preventing you from chugging health pots in fights. 7. Anyway, this is just part of my recent attempt to delve into the Speech skill of Ordinator. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Because, though I weaken them with other blows, finally it is one shot-one kill. It actually requires a little bit of skill to do compared to vanilla combat (side power attack, then regular power attack). There's a bunch of ways to make that even more effective, but too long. Ordinator provides you with multiple builds, but everything else is up to you. Hi all! Spoiler AKNightHawk wrote: I am haveing a strange little bug/feature? Press question mark to learn the rest of the keyboard shortcuts. They are all power attacks, so you are limited to the number of times you can stack.
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