Whether to set or to clear the flag. attack_skill = The attack skill of the leader. Toggles the special game rules for the current scope. They did not in fact join your faction, instead your wars got merged bc you are fighting the same enemy. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". combat_entrenchment = The bonus to grant. random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. See Variables for information on the variable effects. Does not accept regular ideologies. In the effect shown above, amount of equipment added is dynamic and can be set using the variable "eq_amount". Allows to remove specified decision without running remove_effect. Moves the camera position over the specified state. Teleports all armies in the specified state if the owner of the armies meets the condition. Adds defense skill to the current unit leader. count = or all The amount to destroy. Begin Survey No Thanks. Fires the specified news event for the current country. Showing them to the player may confuse them, so it is best to hide the effects within an hidden effect scope, like so: This scope allows the creation of a random selection of effects. Creates a field marshal for the current scope with the specified attributes. planning_skill = The planning skill of the leader. Was this site helpful to you? These scopes allow effects to be conditionalized, so they only occur when the requisite triggers are met. defense_skill = The defense skill of the leader. Transfers all of a nations techs to a specified tag. target = / Which country receives the equipment. /f join < faction/player > Joins a faction. Although similar to the first example, as this command is prefixed with 'player. Creates the specified equipment variant for the current scope. instant_build = Defines whether the buildings are instantly built. level = / The level to set the building to. You can not store "infantry_equipment_2" in a variable and use it here. org_damage_multiplier = The bonus to grant. /f access < faction/player > Grants access to players to edit blocks in your claims. states = { } The states included in the breakway country. Makes the current scope drop the current cosmetic tag they are using. If used on a state that normally can't start resistance, use along with force_enable_resistance. female = The gender of the leader. Adds an off-map building for the current scope that produces its effects without being present in a state. However, meta-effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. The current scope and any subjects automatically join the faction. Modifies the specified technology sharing group. Retires the current unit leader (removing them). Was this site helpful to you? However, if your keyboard doesn’t support it, you can instead press SHIFT + 2 or SHIFT + 3 to bring it up. modifier = The relation modifier to add. Press question mark to learn the rest of the keyboard shortcuts. Add mines to a strategic region for the current country. Adds planning skill to the current unit leader. Can be used in country, state or unit leader scopes. Activates the specified mission for the current scope, ignoring any triggers for the decision. election_frequency = How often in months an election occurs. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. Adds the specified ideas to the current scope for the specified number of days. If none is specified, it defaults to the capital. Removes a core for the specified country on the current scope. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Improves the planning of units controlled by the current unit leader. Makes the specified state the current scope's capital state. active = Whether the relation is started or broken. This page lists cheat codes built into the game. This is noted by in an effect's parameters. Adds the specified trait to the current unit leader for the specified duration. 2 comments. value = The value to set it to: 0 or 1. name = The name to change the province to. create_faction = "factionname". New comments cannot be posted and votes cannot be cast. days = / The number of days to add to the idea. A player can only be in one faction at a time. See Variables for information on the variable effects. Remove the exile tag on a army leader, making them no longer be considered exile leaders. Can also use syntax from set_country_flag to set a timed flag. cost_factor = Modifies the production cost. days = The duration of the buff. resource = The resource to add. The default is 0, meaning the base variant. In this guide we show you some cheats, codes and console commands for Hearts of Iron 4. Sets the bonuses or penalties for the attacker and defender in an on-going border war. Feedback Survey . Enables Border War status for the current state. Using days = / or hours may still be bugged and will not fire the event. province = Defines the exact province to add provincal buildings in. pause the game, go to console and type tag ♥♥♥ or tag ita (makes it so you are playing as them) make sure you keep game paused and click on the leader of axis when controlling one of them and press leave faction. Optional. level = / The maximum level to add. A faction member cannot leave while fighting a war on the side of other members. Press question mark to learn the rest of the keyboard shortcuts. Optional. Comments (1) Share. Multiple can be defined. Changes the name of the specified political party for the current scope. limit_to_naval_base = Affect naval base provinces. event [event id] [] Focus.NoChecks. This is used to execute effects without the player seeing them. Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). Optional. It is also possible to create custom eventsthat provide cheats. hostility_reason = Localization for the reason for joining. Sets the legitimacy of governments in exile. Bypasses the specified focus for the current scope (marks as complete without firing. Creates a faction with the specified name for the current scope. Note … Makes a country a government in exile in a set country, with a set starting legitimacy. A value of 1 sets the technology. is_locked = Whether the division is locked or not. The health of buildings is determined by the. amount = / The amount to add. These scopes are used within effect scopes to control the execution of effects. Switches two ideas with a tooltip displaying any modifier differences between them. amount = / The amount to add. Press Hto open the Faction Menu. Optional. Kills the country leader for the current scope. 226k members in the hoi4 community. The scoped country inherits the techs from the targeted TAG so be careful with the scope. version_name = The name of the variant to produce. If you are new to hoi4, you can watch my first video too. value = The weighting added by the strategy. limit_to_coastal = Affect coastal provinces. Multiple lines breaks the code). Adds the specified trait to the current unit leader. end of event). Changes the current state category to the specified category. Effects are used throughout the game in numerous scopes, most commonly National Focuses, Events and Decisions. /f leave: Leaves the current faction to which you belong. Used in the province scope. create_faction = MY_FACTION_NAME Creates a faction with the specified name for the current scope. Adds attack skill to the current unit leader. state = Which state to add the resource to. Check them out below: Up-to-date help for the Hearts of Iron IV (PC) command add_opinion. creator = The country which is producing the equipment. Get all of Hollywood.com's best Movies lists, news, and more. Grants the current scope a wargoal against the specified country. Removes the specified trait from the current unit leader. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. Gives all the resources of a state to the target country. This is a community maintained wiki. traits = { } The traits the leader spawns with. Adds an exact freedom score modifier to the current scope. Retires and removes the country leader of the ideology party for the current scope. debug_diploactions: Startet Zählung der diplomatischen Handlungen. Used in the province scope. We would very much appreciate you whitelisting us or using this link when you shop on Amazon (no impact on your order). Does not work if you define the effect inside the completion reward of a focus. I just went through console commands and had a look, heres how I quickly created a faction with italy and france (i am italy) open console, type these 2 commands. The country-scope modifiers for faction influence are created dynamically. Optional. value = The value to set it to: 0 or 1. days = / Fires the event in the specified number of days. Adjusts the number of research slots the current scope has. traits = { } The traits the leader spawns with. 1. share. Removes the specified idea from the current scope. EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). A value of 0 removes the technology, but if it is a researchable technology, the duration to research isn't reset, meaning it can be researched in 1 day. Take a look at the faction mapmode. Transfers the specified ratio of Equipment, Army, Navy, and Airforce to the specified country. Enables resistance for the scoped state when the occupier is the specified country. Optional. Sets the popularity for the specified political party in the current scope. Makes the current scope truce with the specified scope. Destroys the specified type and amount of ships controlled by the current scope. /f leave: Leaves your faction. [Root.GetName], etc). is_female = The gender of the ace. Locks all division templates for the current scope. generator = { } The states to supply the wargoal (i.e. modifier = The opinion modifier to remove. Optional. Adds a freedom score ratio modifier to the current scope. Adds a core for the current scope to the specified state. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. Variables can be used. enemy = The country attacking the ally. Province scope all_provinces = Affect all provinces. ruling_party = The ruling party of the original country. Changes the country leader's government type for the current scope. Adds the specified amount of navy experience to the current scope. Adds specified amount of compliance to a state. share. The province scope is used for provincal level buildings. popularity = / The amount of popularity to change. Answer some quick questions about Fallout Cheats and be entered into a giveaway to win Razer gaming gear! attacker_modifier = / The modifier applied to attacker strength. The priority the template receives in receiving supplies. Adds a dynamic modifier to the current scope, Removes a dynamic modifier to the current scope. Grants the specified technology to the current scope. See Variables for information on the variable effects. Effects are used throughout the game in numerous scopes, most commonly National Focuses, Events and Decisions. Completes the specified focus for the current scope. Starts a border war for the specified attacker and defender. ð ï¸ The console can be launched by pressing the tilde (~) key usually located under the Esc key. Transfers the current scope navy to the specified country. Removes one trait and adds another. The participating countries are the owners of the specified states. Set country's current fuel ratio relative to its capacity. Requires Nuke tech and nukes. Changes the controller of the specified province to the current scope. Adds the current scope to the specified technology sharing group. Creates a commander for the current scope with the specified attributes. damage = The amount of damage to inflict. The ~ key is usually below the Esc key and to the left of the 1 key. UPDATE: Cheat does not work with the >1.10 version of the game. Our complete HOI4: How to Leave a Faction guide will show you the way. /f power: Shows your own power. "Shift + ç" on_win = The event to fire for the defender on a win. The above code would multiply the 25 by the factor thereby making it more or less likely to occur if the trigger condition is fulfilled. If you spot a mistake then you are welcome to fix it. Adjusts the number of shared building slots for the current state. Optional. Removes a nuke from stockpile when used. on_cancel= The event to fire for the defender on a draw. size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive. attack_skill = The attack skill of the leader. Randomizes the weather with the specified seed. These arguments will be used replacing the parameters [EQ_TYPE] and [EQ_LEVEL] inside the meta effect. Adds the specified amount of manpower to the current state. allowdiplo. dont_fire_events = Stops the events from start_border_war from firing. Forsworn has a faction ID of 43599. picture = The graphical reference of the picture of the leader. Used in the province scope. debug_dumpdiploactions: Schreibt Daten zu diplomatischen Handlungen in Game-Log. Launching the Console on HOI4. Supported Scopes: COUNTRY Supported Targets: THIS, ROOT, PREV, FROM, OWNER, CONTROLLER, OCCUPIED, CAPITAL removes specified country from faction1 remove_from_faction = RAJ type = The wargoal to generate. Adds specified number of nukes to the country's stockpile. Removes a claim by the specified country on the current scope. Useful in civil wars and when countries split. Displays a localized key in the effect tooltip. Sets the autonomy level for the specified country. Sets an AI strategy for the current scope. Defines a state flag. Adds the specified equipment to the current scope. /f join [faction name] Joins a faction with the given name. Modifies the resource output of the specified building for the current scope. Retrieved from " https://hoi4 … Log In Sign Up. on_win = The event to fire for the attacker on a win. Removes the current scope from the specified technology sharing group. popularity = The amount of popularity to set. Makes the current scope the owner of the specified state. Sort by . Switches the current unit leader to the specified country, giving them the leader. It is the second part of my guide. Removes the current scope from the faction they are part of. Adds the TAG_TO_ADD to the faction of the FACTION_LEADER_TAG. Fires the specified event for the current country. Only define one of to_state_array, to_state, or to_province. Equipment scope type = The name of the equipment to produce. Optional. As you can see, we have created a meta_effect that takes two arguments. And if you want more of my videos please subscribe. debug_commands: Gibt die Befehlszahl commandcount in message.log aus. Kottayam(Ker), Feb 14 (PTI) A faction in the Nationalist Congress Party (NCP) in Kerala on Sunday formally joined the opposition Congress-led UDF, … Adds the number of days to a decision's days_remove. amount = The amount of resource to add. A faction leader in HOI4 is the leader of a faction. nuke [number] occupationpaint(op) More Commands. Activates the specified decision for the current scope, ignoring triggers for the decision. Removes the specified mission for the current scope. decision = The decision to activate. War Support. /f c f - Faction chat /f c t - Truce chat /f c a - Ally chat /f c m - Moderator chat /f c p - Public chat /f home < home name > Teleport to your factions home. Template:Version Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Optional. Adds the specified amount of assignable trait slots to the current unit leader. 4 years ago "yesman" make's ai always respond yes, so you can just invite them. Optional. Sets the political party popularities for the current scope. Changes the player to the current scope from the target scope. You can limit the construction to victory points using : Damages the specified building in the current state. callsign = The callsign of the ace. defender_modifier = / The modifier applied to attacker strength. Use event_target: to access the scope. Moves the camera position over the specified province. Is cleared once execution ends (i.e. Adds to the current stability value for the current scope. yesman. Changes the current state's name to the specified name. The popularities must add up to 100, otherwise the command will have no effect. Adds the specified amount of air experience to the current scope. surname = The surname of the ace. exporter = Which country exports the resource. id = What country the strategy is against. Destroys specified resource in the specified amount to the specified state. Is there any way to make nations join your faction through console commands? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. localization = The localization key for the modifier. Sub-ideologies are defined in common/ideologies. Do you know when you should leave a faction and how to do it? requested_factories = The number of factories to assigned initially. Adds the specified amount of hours of supply to troops led by the current unit leader. Grants a research bonus to the current scope with the specified parameters. Resets any changes to the current state's name. Unit Leaders can be kept by using triggers with. add_opinion [] Command: add_opinion [] Effect: … "Shift + 3" 3. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. = Adds a modifier to the state. relation = The relation to change. Starts construction in the current state for the specified building. Attacker scope state = / The attacker state. type = The wargoal to remove. defense_skill = The defense skill of the leader. to_province = The province the armies will get teleported to. Optional. Adds the specified ideas to the current scope. level 1. Adds the specified division to the current state. This page includes help on how to use the command, argument explanation and examples. uses = The amount of times the bonus can be used. Optional.keep_political_leader = Controls if the party leader of the revolt will join it or not. The icon used by the division. defender_win = Makes the defender the winner. New modifiers can be created in the "weather.txt" file. debug_dumpevents: Schreibt Ereignisdaten in Game-Log. Removes the specified unit leader by their id. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. Can be used as a scope to remove multiple at once. on_lose = The event to fire for the defender on a loss. Adds a claim for the specified country on the current scope. Can be used as a scope to add multiple at once. Traits scope The trait to add. capital = The capital of the breakaway country. The "parties" parameter no longer works as of version 1.7. to_state_array = The state array the armies will get teleported to. Adds the number of days to the specified mission. This is useful when you want to show what the effect may look like to the player. to_state = The state the armies will get teleported to. skill = The skill of the leader. The division string must be formatted as it is seen in the examples (to clarify, everything between 'division =' and 'owner =' must be on one single line. Optional. The ~ key is usually below the Esc key and to the left of the 1 key. Paradox Interactive’s Hearts of Iron 4 ( (HoI4) offers you a complex strategy simulation of World War II. Accepts all localization commands (i.e. can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). Optional. Displays a string in the game.log when executed. Watch the whole series: https://www.youtube.com/playlist?list=PL-azHLkqdWyO-AU2fpuLyc-9u4ANf4mihSupport me on Patreon! For shared buildings level determines the amount, whereas for the others it is the actual level. The current scope grants military access to the target country. New comments cannot be posted and votes cannot be cast. AddToFaction 43599 -1 str_damage_multiplier = The bonus to grant. Optional. Fires the specified event for the current state. Used in the province scope. If it is 0, it will return "infantry_equipment". Toggles the locked status on a division template for the current scope, which prevents editing or deletion. Optional. Displays a special tooltip for the specified decision in the effect tooltip. ideology = The sub-ideology of the country leader. skill = The skill of the leader. For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. Optional. amount = / The amount to add. Get awesome rewards! Displays a special tooltip for the specified decision category in the effect tooltip. You can reverse this behaviour by including the following line in the decision block: It is also possible to use modifiers to affect the weight of each possible random effect. The news event uses a different interface to the country event. Please resume game to get more experience. picture = The graphical reference of the picture of the leader. Optional. Retires and removes the country leader as head of their party for the current scope. ahead_reduction = The cost reduction if ahead of time. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front.If the faction leader ceases to exist, the largest remaining member takes over. Optional. Creates and adds the specified division template to the current scope. keep_unit_leaders = { } Keep the specified leaders. In the game, you pick your nation and go into the battle. days = / The number of days to add to the mission. 30. Click on the "Options" tab, and click the "Received Invites" button under the "Personal Options" heading. Adds the specified amount of command power to the current scope. add_manpower = var:my_var. 67% Upvoted. Click on the name of a command to visit its command page, on which you can find more help including examples. Posted by 2 days ago. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. Optional. Click to learn more! Kills the country leader of the designated ideology for the current scope. Puff Flow Where To Buy,
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Deletes all units within the specified state using the country scope. IIRC nocb let's you do any diplomatic action no matter what, just invite them,tag over to them,accept,tag back to your country. best. amount = The amount of resource to add. This thread is archived. Starts a production line for the specified equipment for the current scope. With just the name, the image must be in a folder that matches the tag of the current scope, for example /Hearts of Iron IV/gfx/leaders/GER/custom_pic.dds. war_support_reduction_on_damage = The bonus to grant. Optional. Sets the number of research slots the current scope has. We would very much appreciate you whitelisting us or using this link when you shop on Amazon (no impact on your order). Sets the specified amount of political power for the current scope. There are several different ways to activate the console (any of them work just the same): 1. Releases the country and sets the autonomy level for the specified country. attacker_win = Makes the attacker the winner. EQ_TYPE is a bit more complicated, it is being replaced by a scripted localization. /Hearts of Iron IV/common/dynamic_modifiers/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/gfx/leaders/GER/custom_pic.dds, /Hearts of Iron IV/common/opinion_modifiers/*.txt, /Hearts of Iron IV/common/modifiers/*.txt, /Hearts of Iron IV/common/autonomous_states/*.txt, /Hearts of Iron IV/common/decisions/*.txt, /Hearts of Iron IV/common/decisions/catergories/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/state_category/*.txt, https://hoi4.paradoxwikis.com/index.php?title=Commands&oldid=43662, Articles with potentially outdated sections. traits = { } The traits the leader spawns with. Adds the specified amount of political power to the current scope. Removes the core of the current scope from the specified state. states_filter = { } Filters to apply to the state assignment for the breakaway country. keep_unit_leaders_trigger = { } Keep the specified leaders that meet the triggers. The current scope guarantees the target country. Adds the specified amount of army experience to the current scope. Goes from 0 to 2. The effects here must be used within a unit leader scope. Removes the specified trait from the current scope's country leader. Allows to transfer a precise part of the army and the equipement of a country to any country. "ALT + 21" on the numeric keypad. The portrait string can include the full path (i.e. Adds the specified amount of manpower to the current scope. Makes the current scope use the specified cosmetic tag, changing name and flag. Optional. Removes wargoals from the current scope to the specified country. level 1. 1 sets, while 0 clears. Makes the current scope the owner and controller of the specified state. Optional. value = <0/1> Whether to set or to clear the flag. attack_skill = The attack skill of the leader. Toggles the special game rules for the current scope. They did not in fact join your faction, instead your wars got merged bc you are fighting the same enemy. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". combat_entrenchment = The bonus to grant. random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. See Variables for information on the variable effects. Does not accept regular ideologies. In the effect shown above, amount of equipment added is dynamic and can be set using the variable "eq_amount". Allows to remove specified decision without running remove_effect. Moves the camera position over the specified state. Teleports all armies in the specified state if the owner of the armies meets the condition. Adds defense skill to the current unit leader. count = or all The amount to destroy. Begin Survey No Thanks. Fires the specified news event for the current country. Showing them to the player may confuse them, so it is best to hide the effects within an hidden effect scope, like so: This scope allows the creation of a random selection of effects. Creates a field marshal for the current scope with the specified attributes. planning_skill = The planning skill of the leader. Was this site helpful to you? These scopes allow effects to be conditionalized, so they only occur when the requisite triggers are met. defense_skill = The defense skill of the leader. Transfers all of a nations techs to a specified tag. target = / Which country receives the equipment. /f join < faction/player > Joins a faction. Although similar to the first example, as this command is prefixed with 'player. Creates the specified equipment variant for the current scope. instant_build = Defines whether the buildings are instantly built. level = / The level to set the building to. You can not store "infantry_equipment_2" in a variable and use it here. org_damage_multiplier = The bonus to grant. /f access < faction/player > Grants access to players to edit blocks in your claims. states = { } The states included in the breakway country. Makes the current scope drop the current cosmetic tag they are using. If used on a state that normally can't start resistance, use along with force_enable_resistance. female = The gender of the leader. Adds an off-map building for the current scope that produces its effects without being present in a state. However, meta-effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. The current scope and any subjects automatically join the faction. Modifies the specified technology sharing group. Retires the current unit leader (removing them). Was this site helpful to you? However, if your keyboard doesn’t support it, you can instead press SHIFT + 2 or SHIFT + 3 to bring it up. modifier = The relation modifier to add. Press question mark to learn the rest of the keyboard shortcuts. Add mines to a strategic region for the current country. Adds planning skill to the current unit leader. Can be used in country, state or unit leader scopes. Activates the specified mission for the current scope, ignoring any triggers for the decision. election_frequency = How often in months an election occurs. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. Adds the specified ideas to the current scope for the specified number of days. If none is specified, it defaults to the capital. Removes a core for the specified country on the current scope. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Improves the planning of units controlled by the current unit leader. Makes the specified state the current scope's capital state. active = Whether the relation is started or broken. This page lists cheat codes built into the game. This is noted by in an effect's parameters. Adds the specified trait to the current unit leader for the specified duration. 2 comments. value = The value to set it to: 0 or 1. name = The name to change the province to. create_faction = "factionname". New comments cannot be posted and votes cannot be cast. days = / The number of days to add to the idea. A player can only be in one faction at a time. See Variables for information on the variable effects. Remove the exile tag on a army leader, making them no longer be considered exile leaders. Can also use syntax from set_country_flag to set a timed flag. cost_factor = Modifies the production cost. days = The duration of the buff. resource = The resource to add. The default is 0, meaning the base variant. In this guide we show you some cheats, codes and console commands for Hearts of Iron 4. Sets the bonuses or penalties for the attacker and defender in an on-going border war. Feedback Survey . Enables Border War status for the current state. Using days = / or hours may still be bugged and will not fire the event. province = Defines the exact province to add provincal buildings in. pause the game, go to console and type tag ♥♥♥ or tag ita (makes it so you are playing as them) make sure you keep game paused and click on the leader of axis when controlling one of them and press leave faction. Optional. level = / The maximum level to add. A faction member cannot leave while fighting a war on the side of other members. Press question mark to learn the rest of the keyboard shortcuts. Optional. Comments (1) Share. Multiple can be defined. Changes the name of the specified political party for the current scope. limit_to_naval_base = Affect naval base provinces. event [event id] [] Focus.NoChecks. This is used to execute effects without the player seeing them. Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). Optional. It is also possible to create custom eventsthat provide cheats. hostility_reason = Localization for the reason for joining. Sets the legitimacy of governments in exile. Bypasses the specified focus for the current scope (marks as complete without firing. Creates a faction with the specified name for the current scope. Note … Makes a country a government in exile in a set country, with a set starting legitimacy. A value of 1 sets the technology. is_locked = Whether the division is locked or not. The health of buildings is determined by the. amount = / The amount to add. These scopes are used within effect scopes to control the execution of effects. Switches two ideas with a tooltip displaying any modifier differences between them. amount = / The amount to add. Press Hto open the Faction Menu. Optional. Kills the country leader for the current scope. 226k members in the hoi4 community. The scoped country inherits the techs from the targeted TAG so be careful with the scope. version_name = The name of the variant to produce. If you are new to hoi4, you can watch my first video too. value = The weighting added by the strategy. limit_to_coastal = Affect coastal provinces. Multiple lines breaks the code). Adds the specified trait to the current unit leader. end of event). Changes the current state category to the specified category. Effects are used throughout the game in numerous scopes, most commonly National Focuses, Events and Decisions. /f leave: Leaves the current faction to which you belong. Used in the province scope. create_faction = MY_FACTION_NAME Creates a faction with the specified name for the current scope. Adds attack skill to the current unit leader. state = Which state to add the resource to. Check them out below: Up-to-date help for the Hearts of Iron IV (PC) command add_opinion. creator = The country which is producing the equipment. Get all of Hollywood.com's best Movies lists, news, and more. Grants the current scope a wargoal against the specified country. Removes the specified trait from the current unit leader. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. Gives all the resources of a state to the target country. This is a community maintained wiki. traits = { } The traits the leader spawns with. Adds an exact freedom score modifier to the current scope. Retires and removes the country leader of the ideology party for the current scope. debug_diploactions: Startet Zählung der diplomatischen Handlungen. Used in the province scope. We would very much appreciate you whitelisting us or using this link when you shop on Amazon (no impact on your order). Does not work if you define the effect inside the completion reward of a focus. I just went through console commands and had a look, heres how I quickly created a faction with italy and france (i am italy) open console, type these 2 commands. The country-scope modifiers for faction influence are created dynamically. Optional. value = The value to set it to: 0 or 1. days = / Fires the event in the specified number of days. Adjusts the number of research slots the current scope has. traits = { } The traits the leader spawns with. 1. share. Removes the specified idea from the current scope. EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). A value of 0 removes the technology, but if it is a researchable technology, the duration to research isn't reset, meaning it can be researched in 1 day. Take a look at the faction mapmode. Transfers the specified ratio of Equipment, Army, Navy, and Airforce to the specified country. Enables resistance for the scoped state when the occupier is the specified country. Optional. Sets the popularity for the specified political party in the current scope. Makes the current scope truce with the specified scope. Destroys the specified type and amount of ships controlled by the current scope. /f leave: Leaves your faction. [Root.GetName], etc). is_female = The gender of the ace. Locks all division templates for the current scope. generator = { } The states to supply the wargoal (i.e. modifier = The opinion modifier to remove. Optional. Adds a freedom score ratio modifier to the current scope. Adds a core for the current scope to the specified state. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. Variables can be used. enemy = The country attacking the ally. Province scope all_provinces = Affect all provinces. ruling_party = The ruling party of the original country. Changes the country leader's government type for the current scope. Adds the specified amount of navy experience to the current scope. Adds specified amount of compliance to a state. share. The province scope is used for provincal level buildings. popularity = / The amount of popularity to change. Answer some quick questions about Fallout Cheats and be entered into a giveaway to win Razer gaming gear! attacker_modifier = / The modifier applied to attacker strength. The priority the template receives in receiving supplies. Adds a dynamic modifier to the current scope, Removes a dynamic modifier to the current scope. Grants the specified technology to the current scope. See Variables for information on the variable effects. Effects are used throughout the game in numerous scopes, most commonly National Focuses, Events and Decisions. Completes the specified focus for the current scope. Starts a border war for the specified attacker and defender. ð ï¸ The console can be launched by pressing the tilde (~) key usually located under the Esc key. Transfers the current scope navy to the specified country. Removes one trait and adds another. The participating countries are the owners of the specified states. Set country's current fuel ratio relative to its capacity. Requires Nuke tech and nukes. Changes the controller of the specified province to the current scope. Adds the current scope to the specified technology sharing group. Creates a commander for the current scope with the specified attributes. damage = The amount of damage to inflict. The ~ key is usually below the Esc key and to the left of the 1 key. UPDATE: Cheat does not work with the >1.10 version of the game. Our complete HOI4: How to Leave a Faction guide will show you the way. /f power: Shows your own power. "Shift + ç" on_win = The event to fire for the defender on a win. The above code would multiply the 25 by the factor thereby making it more or less likely to occur if the trigger condition is fulfilled. If you spot a mistake then you are welcome to fix it. Adjusts the number of shared building slots for the current state. Optional. Removes a nuke from stockpile when used. on_cancel= The event to fire for the defender on a draw. size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive. attack_skill = The attack skill of the leader. Randomizes the weather with the specified seed. These arguments will be used replacing the parameters [EQ_TYPE] and [EQ_LEVEL] inside the meta effect. Adds the specified amount of manpower to the current state. allowdiplo. dont_fire_events = Stops the events from start_border_war from firing. Forsworn has a faction ID of 43599. picture = The graphical reference of the picture of the leader. Used in the province scope. debug_dumpdiploactions: Schreibt Daten zu diplomatischen Handlungen in Game-Log. Launching the Console on HOI4. Supported Scopes: COUNTRY Supported Targets: THIS, ROOT, PREV, FROM, OWNER, CONTROLLER, OCCUPIED, CAPITAL removes specified country from faction1 remove_from_faction = RAJ type = The wargoal to generate. Adds specified number of nukes to the country's stockpile. Removes a claim by the specified country on the current scope. Useful in civil wars and when countries split. Displays a localized key in the effect tooltip. Sets the autonomy level for the specified country. Sets an AI strategy for the current scope. Defines a state flag. Adds the specified equipment to the current scope. /f join [faction name] Joins a faction with the given name. Modifies the resource output of the specified building for the current scope. Retrieved from " https://hoi4 … Log In Sign Up. on_win = The event to fire for the attacker on a win. Removes the current scope from the specified technology sharing group. popularity = The amount of popularity to set. Makes the current scope the owner of the specified state. Sort by . Switches the current unit leader to the specified country, giving them the leader. It is the second part of my guide. Removes the current scope from the faction they are part of. Adds the TAG_TO_ADD to the faction of the FACTION_LEADER_TAG. Fires the specified event for the current country. Only define one of to_state_array, to_state, or to_province. Equipment scope type = The name of the equipment to produce. Optional. As you can see, we have created a meta_effect that takes two arguments. And if you want more of my videos please subscribe. debug_commands: Gibt die Befehlszahl commandcount in message.log aus. Kottayam(Ker), Feb 14 (PTI) A faction in the Nationalist Congress Party (NCP) in Kerala on Sunday formally joined the opposition Congress-led UDF, … Adds the number of days to a decision's days_remove. amount = The amount of resource to add. A faction leader in HOI4 is the leader of a faction. nuke [number] occupationpaint(op) More Commands. Activates the specified decision for the current scope, ignoring triggers for the decision. Removes the specified mission for the current scope. decision = The decision to activate. War Support. /f c f - Faction chat /f c t - Truce chat /f c a - Ally chat /f c m - Moderator chat /f c p - Public chat /f home < home name > Teleport to your factions home. Template:Version Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Optional. Adds the specified amount of assignable trait slots to the current unit leader. 4 years ago "yesman" make's ai always respond yes, so you can just invite them. Optional. Sets the political party popularities for the current scope. Changes the player to the current scope from the target scope. You can limit the construction to victory points using : Damages the specified building in the current state. callsign = The callsign of the ace. defender_modifier = / The modifier applied to attacker strength. Use event_target: to access the scope. Moves the camera position over the specified province. Is cleared once execution ends (i.e. Adds to the current stability value for the current scope. yesman. Changes the current state's name to the specified name. The popularities must add up to 100, otherwise the command will have no effect. Adds the specified amount of air experience to the current scope. surname = The surname of the ace. exporter = Which country exports the resource. id = What country the strategy is against. Destroys specified resource in the specified amount to the specified state. Is there any way to make nations join your faction through console commands? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. localization = The localization key for the modifier. Sub-ideologies are defined in common/ideologies. Do you know when you should leave a faction and how to do it? requested_factories = The number of factories to assigned initially. Adds the specified amount of hours of supply to troops led by the current unit leader. Grants a research bonus to the current scope with the specified parameters. Resets any changes to the current state's name. Unit Leaders can be kept by using triggers with. add_opinion [] Command: add_opinion [] Effect: … "Shift + 3" 3. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. = Adds a modifier to the state. relation = The relation to change. Starts construction in the current state for the specified building. Attacker scope state = / The attacker state. type = The wargoal to remove. defense_skill = The defense skill of the leader. to_province = The province the armies will get teleported to. Optional. Adds the specified ideas to the current scope. level 1. Adds the specified division to the current state. This page includes help on how to use the command, argument explanation and examples. uses = The amount of times the bonus can be used. Optional.keep_political_leader = Controls if the party leader of the revolt will join it or not. The icon used by the division. defender_win = Makes the defender the winner. New modifiers can be created in the "weather.txt" file. debug_dumpevents: Schreibt Ereignisdaten in Game-Log. Removes the specified unit leader by their id. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. Can be used as a scope to remove multiple at once. on_lose = The event to fire for the defender on a loss. Adds a claim for the specified country on the current scope. Can be used as a scope to add multiple at once. Traits scope The trait to add. capital = The capital of the breakaway country. The "parties" parameter no longer works as of version 1.7. to_state_array = The state array the armies will get teleported to. Adds the number of days to the specified mission. This is useful when you want to show what the effect may look like to the player. to_state = The state the armies will get teleported to. skill = The skill of the leader. The division string must be formatted as it is seen in the examples (to clarify, everything between 'division =' and 'owner =' must be on one single line. Optional. The ~ key is usually below the Esc key and to the left of the 1 key. Paradox Interactive’s Hearts of Iron 4 ( (HoI4) offers you a complex strategy simulation of World War II. Accepts all localization commands (i.e. can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). Optional. Displays a string in the game.log when executed. Watch the whole series: https://www.youtube.com/playlist?list=PL-azHLkqdWyO-AU2fpuLyc-9u4ANf4mihSupport me on Patreon! For shared buildings level determines the amount, whereas for the others it is the actual level. The current scope grants military access to the target country. New comments cannot be posted and votes cannot be cast. AddToFaction 43599 -1 str_damage_multiplier = The bonus to grant. Optional. Fires the specified event for the current state. Used in the province scope. If it is 0, it will return "infantry_equipment". Toggles the locked status on a division template for the current scope, which prevents editing or deletion. Optional. Displays a special tooltip for the specified decision in the effect tooltip. ideology = The sub-ideology of the country leader. skill = The skill of the leader. For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. Optional. amount = / The amount to add. Get awesome rewards! Displays a special tooltip for the specified decision category in the effect tooltip. You can reverse this behaviour by including the following line in the decision block: It is also possible to use modifiers to affect the weight of each possible random effect. The news event uses a different interface to the country event. Please resume game to get more experience. picture = The graphical reference of the picture of the leader. Optional. Retires and removes the country leader as head of their party for the current scope. ahead_reduction = The cost reduction if ahead of time. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front.If the faction leader ceases to exist, the largest remaining member takes over. Optional. Creates and adds the specified division template to the current scope. keep_unit_leaders = { } Keep the specified leaders. In the game, you pick your nation and go into the battle. days = / The number of days to add to the mission. 30. Click on the "Options" tab, and click the "Received Invites" button under the "Personal Options" heading. Adds the specified amount of command power to the current scope. add_manpower = var:my_var. 67% Upvoted. Click on the name of a command to visit its command page, on which you can find more help including examples. Posted by 2 days ago. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. Optional. Click to learn more! Kills the country leader of the designated ideology for the current scope.
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